This leaves you with both a dual wielding style build or with a Polearm Master build utilizing a quarterstaff. The other quick problem is that the Unarmored Defense ability is wasted. This in’ts a bad build, just that it’s atypical and will require some outside of your box thinking to make work.
Sharpshooter: If you prefer ranged combat, this feat enhances your accuracy and damage with ranged weapons, offsetting the drawback of long-range pictures and cover.
Since you can only Rage a finite number of moments per Long Rest, Persistent Rage allows you conserve your uses so that you may activate it for every difficult battle each day. If your rage lasts longer than 4 hrs, be sure to seek advice from a health practitioner.
Barbarians benefit STR above all else, followed by CON. DEX shouldn’t be disregarded to help you possibly equip armor or rely upon the Unarmored Defense class feature.
Mage Slayer: If you are going through spellcasters in most combats, barbarians will get pleasure from what this feat has to offer. Barbarians provide a few of the most mobility and durability within the game, and so they like to output additional damage. Usually, this spell falls driving feats that might be valuable in each and every combat, like Great Weapon Master. Magic Initiate: Barbarians are almost certainly the only real class where this feat provides a negligible impact, generally due to the fact most barbarians want to be raging and smashing each individual turn (you can’t Solid spells whilst inside of a rage). Martial Adept: Many of the Battle Master maneuvers might be great for a barbarian, but only acquiring a single superiority dice for every limited/long rest substantially limits the performance of the feat. Medium Armor Master: This could be an honest option for barbarians who would like to concentrate into maxing their Strength when nonetheless getting a good AC. If you can get your Dexterity to +3 and pick up half plate armor, you will have an AC of eighteen (twenty with a protect). As a way to match this with Unarmored Defense, you would need to have a +5 in Constitution even though still preserving the +three in Dexterity. Whilst this isn't automatically out of your question, it will eventually take far more means and will not be accessible right until the twelfth level, Even when you're devoting all your ASIs to getting there. Metamagic Adept: Simply because they can’t Solid spells, barbarians cannot take this feat without multiclassing. Mobile: Barbarians can usually use the extra movement to close in. Ignoring hard terrain just isn't a very interesting feature but will be valuable once in a while. The best feature received from this feat is having the ability to attack recklessly then run absent so your opponent doesn't get to swing back at you. Mounted Combatant: This option is first rate for barbarians who want to ride into battle with a steed. That said, barbarians already get abilities to further improve their movement and get gain on their own attacks, so Mounted Combatant just isn't providing them just about anything specially new. Observant: That is a waste because barbarians don’t care about either of those stats. In addition, with your Hazard Sense, you already have good coverage against traps without needing a feat. Orcish Fury: Half-Orcs are an exceedingly synergistic race for barbarians which feat provides added utility to martial builds. It's a half-feat so it goliath monk offers an STR or CON bonus, presents more damage when for each rest, and gives an additional attack when you employ your Relentless Endurance feature. Outlands Envoy: A person free casting of misty step
For a Warforged Fighter, your selection of skills and feats can noticeably affect your combat prowess and versatility. Consider the following:
The Unarmored barbarian is undoubtedly solid, but if you wish to take extra feats, Then you definitely’ll need to get armor as you are usually not maxing out your ability scores for Unarmored Defense.
It doesn’t try this definitely make sense for a Warforged to outfit themselves with magic armor (why would they) and you may’t seriously have it scale without relying on proficiency. It’s a chic mechanic that retains them relevant and makes their getting tied to your mechanics.
Sword and Board – Elevated survivability is always wonderful. A Barbarian with a defend makes for a good tank. A Barbarian with a protect and also the Shield Master feat makes for among the best tanks inside the game as your abilities mesh so properly with it.
Elk: You don’t truly need more movement speed as well as the eagle is often greater for that goal.
Satyr: No STR or CON for barbs, but this race remains really worth considering. The extra movement speed may help shut the distance with enemies, the natural weapons will work properly with your STR, as well as resistance to magic will make you tougher to put down (or be mind controlled).
The one other dilemma can be if a deity rejects your worship—but due to the fact most deities are generally hungry For additional faith, that’s rarely a priority. Just a few, really obscure, really tightly focused deities—say, the aarakocra monk illithid deity Ilsensine—will be likely to accomplish that.
A STR bonus can also be the most critical stat that barbarians look for when picking a race, so this makes tortles one of several best options for your class, leaving them open for feats.
That reported, the Winter season ability would even be great as it will permit them to target fire on an enemy without risking a lot of incursion. In addition to this, the passive abilities with the eladrin are great to have, Particularly Fey Ancestry that may assistance resist horrible mind-control effects.